Independent stacks will react differently to you according to your alignment, and independent cities will like you more if you have an alignment close to theirs, which in turn will make it cheaper to turn them to your side.Īlso, Units that are Dedicated to either Good or Evil will suffer a Morale penalty if the owner has the wrong alignment.Īt the Alignment scale, positive values represent Good Alignment negative values represent Evil Alignment. In the game, your Alignment represents what the people at large think of you a Good alignment means you've done things most people consider good, and and Evil alignment represents having done acts of Evil. : the handicap that the AI Squire gets revolves around a limit to the strategic points it may contest at one time. Knight is the baseline - lower AI's, just squire, get penalties to their strategy, while higher AI's, Lord, King and Emperor, gain a bonus. Once you can field a hero doom stack and rush the enemy, you've pretty much won every map without even having to build units outside of city garrisons. Forged an Alliance with a Former Enemy: +100īroke a Peace Treaty with Independents: -25ĭeclared War on Independents of your own Race: -50Īttacked Hero that offered to join you: -50 There are 5 levels of difficulty for the AI. 1 Grakor 12:36pm I always found that, either way, the campaign gets easier the longer you go through it.
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